
↳ Warhammer 40,000: Gladius - Relics of War: Tech Support. ↳ Warhammer 40,000: Gladius - Relics of War. ↳ Field of Glory II: Frequently Asked Questions. ↳ Field of Glory II: The Divisional Championships. ↳ Field of Glory II: Tournaments & Leagues. ↳ Field of Glory II: After Action Reports. ↳ Panzer Corps 2: Multiplayer & Tournaments. ↳ Gettysburg: The Tide Turns - After Action Reports (AAR). ↳ Gettysburg: The Tide Turns - Technical Support. ↳ Slitherine/Matrix Press Event 2012 - The Home of Wargamers. Stay tuned, because there will be a new tournament starting in the next few days with Allies Resurgent-themed levels. You can now enjoy the brand new “Allies” Bundle, which contains both the Allies Defiance and Allies Resurgent DLCs, at 20% off. Tune in today on our Slitherine Twitch Channel at 4.30 pm BST, where Gamer1745 will show the DLC for the first time. Lancaster, heavy British strategic bomber. A36 Apache, US ground attack version of P-51 fighter. T28E CGMC, US anti-air unit on halftrack. Finally, you’ll have to invade mainland Italy at Salerno, defeat German defenses at the Volturno Line, and ultimately take back Rome.Īllies Resurgent also adds 2 new specializations, 5 new Allied commanders, 12 scenarios, and 11 new units for both Allied and Axis countries: The last stage of Allies Resurgent features the return of Allied ground forces to Europe, beginning with the amphibious invasion of Sicily. In spring 1943, you will take command of both the US and British forces in a combined offensive to retake Tunis, and will put an end to the Axis presence in North Africa for good. Following a successful breakthrough at the Mareth Line, the British push north: they aim to form a continuous front with the Allied forces which participated in Operation Torch, and advance into Tunisia from the west. After the first battle against Vichy-French units, you’ll need to prevail against veteran Axis forces in Tunisia.Īfterward, the campaign shifts focus to the British Eighth Army’s advance into southern Tunisia. The new campaign depicts battles in North Africa, the Mediterranean, and finally in Europe from late 1942 to early 1944.Īt the start of the campaign, you lead US forces in Operation Torch, which marks the beginning of US involvement in the fighting in North Africa. "Learn to build vehicles from junk in the wasteland! Vehicles can be assembled from parts without this perk.Allies Resurgent, the second chapter in the trilogy of DLCs featuring World War II from the Allied perspective, is out now. "Engineer advanced items such as workbenches, electrical items and traps and craft 20% faster on workbenches." "Use medicine and health items more effectively." "You are an inspiration to your allies, increasing their combat prowess." "Be a daring adventurer! Get better rewards for doing quests." "Specialize in convincing area traders to give you a better deal and open up their secret stashes of the really good stuff." Learn to use and craft deployed weapons." Incapacitate your victims easier and do more damage." 7 days to die multiplayer allies how to#
"Learn how to use stun batons more effectively.
Deal 300% head shot damage and have a 50% chance to dismember with stun batons and Robotic turrets. Deal 285% head shot damage and have a 45% chance to dismember with stun batons and Robotic turrets. Deal 270% head shot damage and have a 40% chance to dismember with stun batons and Robotic turrets. Deal 260% head shot damage and have a 35% chance to dismember with stun batons and Robotic turrets. Deal 250% head shot damage and have a 30% chance to dismember with stun batons and Robotic turrets. Deal 240% head shot damage and have a 25% chance to dismember with stun batons and Robotic turrets. Deal 230% head shot damage and have a 20% chance to dismember with stun batons and Robotic turrets.īeing average is better than being below average. You don't like to learn new stuff but you will if you have to. Deal 220% head shot damage and have a 15% chance to dismember with stun batons and Robotic turrets. Deal 210% head shot damage and have a 10% chance to dismember with stun batons and Robotic turrets.Įven dimwits have a bright idea once in a while. You aren't the brightest color in the box, but you occasionally hit the nail on the head. You are as dumb as box of rocks but you still do 200% head shot damage and have a 5% chance to dismember with stun batons and Robotic turrets. It's split into three perks with various perks related to weapons, influence, and craftsmanship.
Increasing Intellect improves head shot damage with intellect governed weapons such as Robotic turrets and stun batons.
Intellect is the measure of your mental ability. It was last updated for version ( Alpha 19.3). This article may contain outdated information that is inaccurate for the current version ( Alpha 21.0).